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Current Topic: Human Computer Interaction

TightVNC: An Enhanced VNC Distribution
Topic: Human Computer Interaction 6:56 pm EST, Nov 18, 2002

I was pretty bummed when they whacked the Olivetti lab that was working on VNC, but some righteous Russian dude has picked up the slack AND added a boatload of features. Check it:

Local cursor handling
Efficient compression algorithms
Optional JPEG compression (Phat!)
Automatic SSH tunneling on Unix

I haven't tried it yet, but it looks great.

TightVNC: An Enhanced VNC Distribution


picoGUI: An X Alternative?
Topic: Human Computer Interaction 2:04 am EST, Nov 17, 2002

] "X server performance will cease to be an issue. There is
] simply nothing that prevents X from being as fast or
] faster than the very best frame buffer systems. Nothing.
] I have old SGI machines with simply *excellent* X
] servers. They understood X and made it work to its best
] advantage. The result: 30 Mhz machines that are just as
] snappy as the machines of today. "

As much as I myself have been turned off of X, this X developer makes some compelling arguments for X, it's speed, and it's longevity.

They are the same arguments that apply for UNIX and it makes a huge amount of sense. Recommend you read the entire posting.

Regardless, it sounds like picoGUI has some distinct possibilities.

picoGUI: An X Alternative?


PicoGUI - (News)
Topic: Human Computer Interaction 1:36 am EST, Nov 17, 2002

OK, this was posted on /. and I was very ho-hum about the whole discussion until found this posting by the author:

[ http://slashdot.org/comments.pl?sid=45250&cid=4688670 ]

Since I'm the creator of PicoGUI, I thought I should elaborate a bit PicoGUI is designed with a lot of goals in mind, but for me the largest goal is scalability. I'd like to be able to run one app, with minimal code changes if any, on a PDA, desktop, cell phone, phone, toaster :)

There are also a lot of architectural decisions PicoGUI makes that lends itself to easy and consistent solutions for common problems other GUIs have to deal with. PicoGUI has a theme system that manages everything from drawing the widgets to laying out entire application UIs, all with surprisingly little code. It has a video driver architecture that handles raw framebuffers, accelerator cards, and even esoteric devices like ncurses rendering or text-mode LCDs. PicoGUI's widgets are designed with more of a UNIX philosophy- small but powerful widgets that can be combined in nifty ways.

I didn't originally intend PicoGUI to be a primary GUI for desktop computers. I started it for a PDA project I was working on. But, given how its architecture lends itself well to scalability, it could soon be a good GUI for desktops. Recently PicoGUI gained the ability to run in a "rootless" mode where it acts more like a widget toolkit than a complete GUI. Once PicoGUI has drivers for DirectFB or some other acceleration backend, and a way to run X apps in an emulation mode, it should be able to completely replace X.

In my opinion, the biggest stumbling block to replacing X on the desktop is having accelerated video drivers that work on other GUIs. I've talked to X developers about separating the video drivers into a layer that can be used directly by projects like PicoGUI, GGI, and Fresco, but they had no interest. From what I've seen of X developers, they want all the world to run in X.

Which I found very interesting. I'm pretty tired of both Windows and X. I'll found out how MacOSX is shortly....

PicoGUI - (News)


Quit Slashdot.org Today!
Topic: Human Computer Interaction 8:18 pm EST, Oct 31, 2002

Simply put, it's time to quit Slashdot, once and for all."

Woo Hoo! Use Memestreams!

Quit Slashdot.org Today!


 
 
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