Once when I needed to entertain my daughter while we were driving somewhere, I said, "Let's pretend that, rolling along outside the window, there was a little ball that would pick up trash and boxes and trash cans, and that as it collected items it got bigger and bigger, until it was picking up houses and buildings, and that there was happy music playing that sounded like this (I hummed a bit), while hundreds of citizens called out for help that would never come."
Cambridge has a lot to offer the student. The academic demands are neither stringent nor time consuming. One is not compelled to go to lectures or forced to produce essays, though such activities are actively encouraged. Consequently, most students have time on their hands, The river is attractive and relaxing, the backs are inviting, punting is a novelty, parties abound, coffee is liberal: what a way to spend one's days.
I came to Cambridge in 1963 and rapidly became bored. Everything seemed so artificial and stultifying. It was a green-house existence with little possibility of escape. My depression grew by the day: I had to break out of it in some way.
I for one, have never updated my will before any other trip. And I wasn't alone. Out of the five of us that were going, three updated their wills and/or life insurance policies in the weeks before we left.
This is the official website for the free multiplayer first person shooter: Urban Terror. Unlike older versions, Urban Terror no longer requires you to have Quake3; anyone can download and play it for free. Urban Terror is available for windows, linux and macintosh. The current version of Urban Terror is 4.1. We are currently working on 4.2 (no release date yet).
Urban Terror could best be described as a Hollywood tactical shooter; it is realism based to a certain extent (environments/weapons/player models), but also goes by the motto "fun over realism" (fast gameplay and lots of action). This combination of reality and action results in a very unique, enjoyable and addictive game.
Earlier this week, I received some pushback after recommending an article from American Heritage which lamented:
The most disappointing realization about the war in Iraq is how little we care.
I think today's NYT statistics say something about where the public's mind is right now:
MOST POPULAR * E-Mailed 1. Good Girls Go Bad, for a Day
I'll offer you the first paragraph:
IN her thigh-highs and ruby miniskirt, Little Red Riding Hood does not appear to be en route to her grandmother’s house. And Goldilocks, in a snug bodice and platform heels, gives the impression she has been sleeping in everyone’s bed. There is a witch wearing little more than a Laker Girl uniform, a fairy who appears to shop at Victoria’s Secret and a cowgirl with a skirt the size of a tea towel.
You'll have to click through for the photos. (These costumes put that Tattoo Freak thing to shame ... They're talking more about the "Hot Hot Hot" category over at PartyCity, where you'll find such gems as "Corrections Officer", "Gold Digger", and "Mile High Captain".)
Treehouses in Paradise : Fantasy Designs for the 21st-Century
Topic: Recreation
3:15 pm EDT, Jun 3, 2006
In September 2000, urban designer and self-proclaimed anti-architect David Greenberg launched an international competition to solicit innovative, ecological treehouse designs for implementation as hotels at far-flung resorts in Hawaii, China, Vietnam, and Fiji. Nearly 500 architects responded. This book compiles the top 99 designs, chosen by an esteemed panel of judges. One look at the fantastic structures presented here makes it clear this isn't Swiss Family Robinson territory: These treehouses are pure flights of fancy, many of which would look right at home in a science fiction film, but many of which are also ecological and use indigenous materials. Floor plans, computer-generated renderings, elevation plans, and scale models appear with the wildly creative designs, along with descriptive essays by the architects, bringing these high-tech, low-cost structures to life, and giving readers a look into an environmentally-friendly architectural future that is all too present.