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Being "always on" is being always off, to something. |
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Time to get tough: How being nasty can improve your life |
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Topic: Business |
6:59 am EDT, Mar 24, 2008 |
1. Don't smile 2. Stand your ground 3. Tell the truth 4. Agree when it's unexpected 5. Don't point fingers 6. Make up a list of handy excuses 7. Change your mind whenever you want to 8. Keep things short and sweet 9. Don't engage 10. Get your 'no' in quickly
Time to get tough: How being nasty can improve your life |
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'Mind Gaming' Could Enter Market This Year |
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Topic: Games |
6:59 am EDT, Mar 24, 2008 |
In an adapted version of the Harry Potter video game, players lift boulders and throw lightning bolts using only their minds. Just as physical movement changed the interface of gaming with Nintendo's Wii, the power of the mind may be the next big thing in video games.
'Mind Gaming' Could Enter Market This Year |
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Industry Giants Try to Break Computing’s Dead End |
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Topic: High Tech Developments |
6:59 am EDT, Mar 24, 2008 |
If the research efforts succeed, this would enable the development of new kinds of portable computers and would help computer engineers tackle areas as diverse as speech recognition, image processing, health care systems and music.
Industry Giants Try to Break Computing’s Dead End |
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The nerd is the enemy of civilisation |
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Topic: Technology |
6:59 am EDT, Mar 24, 2008 |
Wherever computer centers have become established, that is to say, in countless places in the United States, as well as in virtually all other industrial regions of the world, bright young men of disheveled appearance, often with sunken glowing eyes, can be seen sitting at computer consoles, their arms tensed and waiting to fire their fingers, already poised to strike, at the buttons and keys on which their attention seems to be as riveted as a gambler’s on the rolling dice. When not so transfixed, they often sit at tables strewn with computer printouts over which they pore like possessed students of a cabalistic text. They work until they nearly drop, twenty, thirty hours at a time. Their food, if they arrange it, is brought to them: coffee, Cokes, sandwiches. If possible, they sleep on cots near the computer. But only for a few hours—then back to the console or the printouts. Their rumpled clothes, their unwashed and unshaven faces, and their uncombed hair all testify that they are oblivious to their bodies and to the world in which they move. They exist, at least when so engaged, only through and for the computers. These are computer bums, compulsive programmers. They are an international phenomenon. How may the compulsive programmer be distinguished from a merely dedicated, hard-working professional programmer? First, by the fact that the ordinary professional programmer addresses himself to the problem to be solved, whereas the compulsive programmer sees the problem mainly as an opportunity to interact with the computer.
The nerd is the enemy of civilisation |
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Where angels no longer fear to tread |
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Topic: Science |
6:59 am EDT, Mar 24, 2008 |
Science and religion have often been at loggerheads. Now the former has decided to resolve the problem by trying to explain the existence of the latter
Where angels no longer fear to tread |
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Topic: Society |
6:59 am EDT, Mar 24, 2008 |
The road was not really a road. Its two ruts led into Darfur, to the war in western Sudan, from the unmarked border of Chad. So much of the Sahel was like this—unmapped, invisible, yet a boundary nonetheless. The land stretched away in a monotony of gravel pans and dried grasses so translucent—so brittle—they seemed made of blown glass. The iron horizons never budged. Yet we were crossing boundaries with every passing hour, mostly without seeing them. After I was arrested and imprisoned in Darfur, an American soldier told me, shaking his head in disgust, “You fly over this place and all you see is miles and miles of nothing.” But that was an outsider’s delusion. Every outcrop and plain was parsed by unseen tangents, lines, ghostly demarcations. They portioned off the claims of tribes, individuals, clans. They bulged and recoiled according to war and season. No-go zones encircled water holes. Certain unseen lines, masars, dictated the migration routes of nomads. There was nothing haphazard about any of this. To cross one line or to venture too far from another might invite retribution, even death. And that was the ultimate line of them all in the Sahel: the one between knowing and ignorance. The Sahel itself is a line. The word means “shore” in Arabic, which implies a continental margin, a grand beginning and a final end. Stretching across northern Africa roughly along the 13th parallel, the Sahel divides—or unites, depending on your philosophical bent—the sands of the Sahara and Africa’s tropical forests. It is a belt of semiarid grassland that separates (or joins) Arabs and blacks, Muslims and Christians, nomads and farmers, a landscape of greens and a world of tans. Some 50 million of the world’s poorest, most disempowered, most forgotten people hang fiercely on to life there. And for 34 days in Darfur we joined their ranks.
Lost in the Sahel |
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Martian Headsets - Joel on Software |
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Topic: Technology |
6:59 am EDT, Mar 24, 2008 |
Joel Spolsky has been reading MemeStreams ... You’re about to see the mother of all flamewars on internet groups where web developers hang out. It’ll make the Battle of Stalingrad look like that time your sister-in-law stormed out of afternoon tea at your grandmother’s and wrapped the Mustang around a tree. This upcoming battle will be presided over by Dean Hachamovitch, the Microsoft veteran currently running the team that’s going to bring you the next version of Internet Explorer, 8.0. The IE 8 team is in the process of making a decision that lies perfectly, exactly, precisely on the fault line smack in the middle of two different ways of looking at the world. It’s the difference between conservatives and liberals, it’s the difference between “idealists” and “realists,” it’s a huge global jihad dividing members of the same family, engineers against computer scientists, and Lexuses vs. olive trees. And there’s no solution. But it will be really, really entertaining to watch, because 99% of the participants in the flame wars are not going to understand what they’re talking about. It’s not just entertainment: it’s required reading for every developer who needs to design interoperable systems.
Martian Headsets - Joel on Software |
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Topic: Technology |
6:59 am EDT, Mar 24, 2008 |
Sophie is software for writing and reading rich media documents in a networked environment. Sophie’s goal is to open up the world of multimedia authoring to a wide range of people and institutions and in so doing to redefine the notion of a book or “academic paper” to include both rich media and mechanisms for reader feedback and conversation in dynamic margins. Version 1.0 is available for download now. This version runs on Mac, Windows and Linux operating systems
Sophie |
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Topic: Science |
6:59 am EDT, Mar 24, 2008 |
If Craig Venter is the iconic scientist of the early 21st century, what conception of science does he embody? Belligerent, innovative, ambitious and entrepreneurial, he is an emblem of the radical changes in American scientific life, and especially in the lives of biomedical scientists, over the past thirty years or so. The intense relationship between biomedical science and capital is substantially new, and so is the texture of much scientific practice in the area, including the pace of work, the funds required to do the work, the instrumental production and processing of inconceivably large amounts of scientific information, and the institutional configurations in which biomedical science now happens. At the same time, Venter expresses sentiments about science that could scarcely be more traditional, even romantic. A ruggedly freebooting individualist, contemptuous of authority and of bureaucracy, he revives an old conception of scientific independence and integrity in an age when the bureaucracies that allegedly block the advance of science are as much academic and non-profit as they are commercial. When academic bureaucracies are said to protect intellectual orthodoxies, when cumbersome and politicised government bureaucracies harbour cults of personality, and when corporate bureaucracies build on business models that stultify both science and commercial growth, the only person you can trust is an edgy hybrid of self-confessed ‘bad boy’ and self-advertised humanitarian who thinks he has a spoon long enough to sup with all the institutional devils and sacrifice his integrity to none. The imaginative development of new institutional forms appropriate to the new science, the new economy, and a newly emerging moral order is made to depend on a unique individual. Later this year, when ‘boot up’ inevitably happens, he will – according to some conceptions of the thing – have created life. If you trust Craig Venter, he will, like his predecessor in the life-creating business, see that it is good.
I’m a Surfer |
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Games, Storytelling, and Breaking the String |
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Topic: Games |
6:59 am EDT, Mar 24, 2008 |
Before 1973, if you had said something like "games are a storytelling medium," just about anyone would have looked at you as if you were mad - and anyone knowledgeable about games would have assumed you knew nothing about them. Before 1973, the world had essentially four game styles: classic board games, classic card games, mass-market commercial board games, and the board wargame. None of these had any noticeable connection to story: There is no story in chess, bridge, Monopoly, or Afrika Korps. But in the early 1970s, two things happened: Will Crowther's computer game adventure Colossal Cave, and Gary Gygax and Dave Arneson's tabletop role-playing game Dungeons and Dragons.
Games, Storytelling, and Breaking the String |
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