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Zen for 17 April 2006

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Zen for 17 April 2006
Topic: Games 9:48 pm EDT, Apr 17, 2006

Some notes about Finite and Infinite Games:

There are at least two kinds of games: finite and infinite.

A finite game is a game that has fixed rules and boundaries, that is played for the purpose of winning and thereby ending the game.

An infinite game has no fixed rules or boundaries. In an infinite game you play with the boundaries and the purpose is to continue the game.

Finite players are serious; infinite games are playful.

Finite players try to control the game, predict everything that will happen, and set the outcome in advance. They are serious and determined about getting that outcome. They try to fix the future based on the past.

Infinite players enjoy being surprised. Continuously running into something one didn't know will ensure that the game will go on. The meaning of the past changes depending on what happens in the future.

Your daily dose of McLuhan (here excerpting Life magazine):

The traditional enemies of the Willigiman-Wallalua are the Wittaia, a people exactly like themselves in language, dress and custom ... Every week or two the Willigiman-Wallalua and their enemies arrange a formal battle at one of the traditional fighting grounds. In comparison with the catastrophic conflicts of "civilized" nations, these frays seem more like a dangerous field sport than true war. Each battle lasts but a single day, always stops before nightfall (because of the danger of ghosts) or if it begins to rain (no one wants to get his hair or ornaments wet). The men are very accurate with their weapons -- they have all played war games since they were small boys -- but they are equally adept at dodging, and hence are rarely hit by anything.

The truly lethal part of this primitive warfare is not the formal battle but the sneak raid or stealthy ambush in which not only men but women and children are mercilessly slaughtered ...

This perpetual bloodshed is carried on for none of the usual reasons for waging war. No territory is won or lost; no goods or prisoners seized ... They fight because they enthusiastically enjoy it, because it is to them a vital function of the complete man, and because they feel they must satisfy the ghosts of slain companions.

Back to the book:

You can do what you do seriously, because you must do it, because you must survive to the end, and you are afraid of dying and other consequences. Or, you can do everything you do playfully, always knowing you have a choice, having no need to survive the way you are, allowing every element of the play to transform you, taking pleasure in every surprise you meet. Those are the differences between finite and infinite players.

Exactly who are the infinite players?

The Committee for the Commemoration of Martyrs of the Global Islamic Campaign, which says it has no affiliation with the government, was formed in 2004. Since then, Samadi said, some 52,000 people have signed up to be involved in possible attacks.

The Sunday Times of London, quoting unnamed Iranian officials, reported Iran had 40,000 trained suicide bombers prepared to strike western targets if Iran is attacked.

From the new Foreign Affairs:

Wandering through many cities of the developing world today, one comes up against the limits of modernity. Vast metropolises, growing so quickly their precise populations are unknown, are dotted with shantytowns and squatter camps that lack running water, are crisscrossed by open gutters of raw sewage, and are powered by stolen electricity. Developing states are constantly struggling to catch up. In some places, they succeed, barely. In others, they are losing control of chunks of their territory.

Check this out, from Stewart Brand:

The growth of cities has led to demographic trends exactly the opposite of what many experts have predicted. Only 15 years ago, it was widely assumed that the human population would continue to increase exponentially, as it had since the Industrial Revolution. Few experts foresaw the dominant effect that urbanization would have.

Demographically, the next 50 years may be the most wrenching in human history.

The main event of the demographic circus is in the cities of the developing world — and most of it in squatter cities, the teeming slums of the uninvited. A billion people live in squatter cities now. Two billion *MORE* are expected by 2050. Squatters are nearly one-sixth of all humans now, one-fourth to one-third pretty soon.



 
 
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