Create an Account
username: password:
 
  MemeStreams Logo

Experimental Study of Inequality and Unpredictability in an Artificial Cultural Market -- Salganik et al. 311 (5762): 854 -- Science

search

noteworthy
Picture of noteworthy
My Blog
My Profile
My Audience
My Sources
Send Me a Message

sponsored links

noteworthy's topics
Arts
  Literature
   Fiction
   Non-Fiction
  Movies
   Documentary
   Drama
   Film Noir
   Sci-Fi/Fantasy Films
   War
  Music
  TV
   TV Documentary
Business
  Tech Industry
  Telecom Industry
  Management
Games
Health and Wellness
Home and Garden
Miscellaneous
  Humor
  MemeStreams
   Using MemeStreams
Current Events
  War on Terrorism
  Elections
  Israeli/Palestinian
Recreation
  Cars and Trucks
  Travel
   Asian Travel
Local Information
  Food
  SF Bay Area Events
Science
  History
  Math
  Nano Tech
  Physics
  Space
Society
  Economics
  Education
  Futurism
  International Relations
  History
  Politics and Law
   Civil Liberties
    Surveillance
   Intellectual Property
  Media
   Blogging
  Military
  Philosophy
Sports
Technology
  Biotechnology
  Computers
   Computer Security
    Cryptography
   Human Computer Interaction
   Knowledge Management
  Military Technology
  High Tech Developments

support us

Get MemeStreams Stuff!


 
Experimental Study of Inequality and Unpredictability in an Artificial Cultural Market -- Salganik et al. 311 (5762): 854 -- Science
Topic: Science 6:44 am EST, Mar 15, 2006

A popular book, movie, or song can generate millions of dollars. But the social process that creates a blockbuster makes it difficult to predict which ones will succeed.

Enter General Memetics Corporation! I had all of that figured out ten years ago ...

I remember covering this last month, but I don't think the Science article ever got linked.

Hit songs, books, and movies are many times more successful than average, suggesting that "the best" alternatives are qualitatively different from "the rest"; yet experts routinely fail to predict which products will succeed. We investigated this paradox experimentally, by creating an artificial "music market" in which 14,341 participants downloaded previously unknown songs either with or without knowledge of previous participants' choices. Increasing the strength of social influence increased both inequality and unpredictability of success. Success was also only partly determined by quality: The best songs rarely did poorly, and the worst rarely did well, but any other result was possible.

Experimental Study of Inequality and Unpredictability in an Artificial Cultural Market -- Salganik et al. 311 (5762): 854 -- Science



 
 
Powered By Industrial Memetics
RSS2.0