The merging of educational lanes in engineering and entertainment is a definitive trend of our times. It is a major force fueling both new creative works and engineering research and technology development. This convergence of content and digital technology is producing fundamental change in the ways we learn and live. This symposium presents five major visionary-industry entrepreneurs focusing on research, public policy, commercialization, and application in the areas of digital synthesization in music, interactive game technology, and communication and media technology. A special look at games and gaming as a newly pervasive element in society, not just as a form of entertainment, but also as a foundation for research and education, is included. Intersection of Engineering and Entertainment |