] Rather than seeing entertainment-focused media forms as ] adversarial to educational content, educators should ] instead embrace them. This commentary examines how ] content originally designed for entertainment purposes ] can be modified to provide natural and context rich ] language learning environments, without sacrificing its ] entertainment value. First, I examine a modification to ] the number one selling video game The Simsthat ] intelligently combines game data from the English edition ] with data from editions of other languages to form a ] bilingual gaming environment. This exposes learners to ] abundant L2 vocabulary, yet still provides enough L1 ] support not to detract from the game. This principle is ] then extended to other applications such as music videos, ] typing tutors, and voice-navigated games. Finally, areas ] of otherwise wasted time are identified, such as waiting ] for Web pages to load or walking to class, with ] suggestions of how technology can facilitate language ] learning during these times. [ Some very interesting things in here about ways to use media that are already popular and common, as teaching aids... well worth a read... -k] YOU'RE NOT STUDYING, YOU'RE JUST... |