Peter Wayner, the author of _Disappearing Cryptography_, writes about online gaming in the New York Times. An arms race is underway ... Bots can do drudge work to earn extra cash for their owners; video cards can be reprogrammed to let players see and attack through walls; and much more. It's all here ... black markets, weapons inspections, test bans, treaty verification regimes ... There's probably some good academic work in this space. Can you design a provably fair massively multiplayer online game? Do Cheaters Ever Prosper? Just Ask Them |