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The Web of Knowledge: Vision, Design and Practice

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The Web of Knowledge: Vision, Design and Practice
Topic: Technology 11:10 pm EST, Jan 22, 2003

The Knowledge Web (K-Web) is an interactive tool for understanding and inspiring the creation of ideas ...

By flying through its unique 3D nested globes, which combine space and time into a single intuitive construct, users can explore how seemingly unrelated people, places and disciplines interrelate in unexpected and unpredictable ways ...

... people are creating things having no idea what [others are] up to ... we clearly need to think systemically ...

... sometimes an idea will lie fallow for a while until a piece comes along to enable it ...

... doodling away, diagramming people and things [and] their connections ... "spaghetti diagrams" ...

... instead of my building the thing, hoping some community would adopt it, why not let a community build it?

... The K-Web is being built by a community, but is also a community building tool which can reintegrate people and schools.

... the ability to create material, not just passively consume it, is key.

The user can get the kind of information she wants in the way she wants it; moreover, the user can see how ideas of a given text evolved (or even mutated) through time, how they were situated in varying contexts, and their effects on our lives today.

... Young students readily adapted to a different mode of thinking, a mode that had been a genuine struggle for adults. It made sense for students to think in a nonlinear, interconnected, and dynamic fashion.

Tom posted a Wired News article about James Burke's Knowledge Web back in May 2002. This is a recent article about its application to secondary education. There may be some lessons learned here for Memestreams.

The Web of Knowledge: Vision, Design and Practice



 
 
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