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Hit Video Games Overshadow Company's Woes

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Hit Video Games Overshadow Company's Woes
Topic: Economics 6:38 am EDT, May  6, 2002

Can looting, drive-by-shootings, random beatings, prostitution and drug dealing compensate for accounting irregularities? Maybe -- if the mayhem has really great graphics.

The success of Grand Theft Auto 3 (the top-selling game in February for the fourth month in a row) has buoyed the fortunes of a company with its own real-world troubles. Other hits: Max Payne and State of Emergency.

The company is under SEC investigation; unclear whether the hits can continue ... irregularities in reporting results.

Since the third version [of GTA] was released in in October, however, industry analysts estimate that 5 million to 6 million copies have been sold, with the worldwide total growing an additional 50,000 to 60,000 each week. "The company could barely keep its lights on, and then — boom — they release this game."

Its fans say that the attraction is not the violence, but the many different role-playing situations the game offers, and the fact that players have great amounts of freedom.

For instance, players are free to steal cars at will, and beat up passers-by with bats or shoot them. Players also can pick up prostitutes and have sex with them in a car; the players can then kill the prostitute and steal any money from her bleeding corpse.

"It is, quite simply, an incredible experience that shouldn't be missed by anyone mature enough to handle it."

Hit Video Games Overshadow Company's Woes



 
 
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