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Discussion of Gaming Protocols

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Discussion of Gaming Protocols
Topic: Technology 11:57 am EST, Feb 28, 2006

MR. ROWE: — if I'm not correct. There is a recognition that SAS was not — and SAS control in terms of functional change management was turned over to GSA, the Gaming Standards Association by IGT a number of years ago, and GSA solicited input from its 70 constituent members to get the latest functionality built into that.
And then IGT has supported that initiative in terms of building a new functionality that's been asked for by industry at large into the versions of SAS that are running today.
It was a recognition by both GSA and IGT that SAS was the DOS equivalent of the operating system, and that there needed to be a new protocol written in simpler language, which is XML, extensible markup leverage, and does come from the IT world of PCs, and both GSA have BOB which is the XMO version of SAS, and IGT has just announced a product they're calling SuperSAS, which is a similar protocol in its structure as well as its language, being XML. So it's great that the 70 people that belong to GSA and IGT have agreed that XML is a good thing. So we're excited about that.
But as we were talking about earlier, the gestation period in the market penetration of these is slow. These things don't get adopted quickly unless there's a great business pull, like ticket-in ticket-out, and there's not a single compelling, catalytic event that's going to cause BOB or SuperSAS to just permeate the entire industry.
If you think about the normal rate of turnover, depreciation over five years, it takes roughly five to seven years to turn the entire slot inventory probably in North America given available capital, given movement in technology, a five-year flat line depression.

Discussion of Gaming Protocols



 
 
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