] Top Ten Industry Facts ] ] 1/ U.S. computer and video game software sales grew eight percent ] in 2003 to $7 billion -- a more than doubling of industry software sales ] since 1996. ] ] 2/ In 2003, more than 239 million computer and video games ] were sold, or almost two games for every household in ] America. ] ] 3/ Half of all Americans age six and older play computer ] and video games. ] ] 4/ The average age of a game player is 29 years old. ] ] 5/ The average game buyer is 36 years old. In 2003, 94 ] percent of computer game buyers and 84 percent of console ] game buyers were over the age of 18. ] ] 6/ Thirty-nine percent of game players are women. ] ] 7/ Eighty-five percent of all games sold in 2003 were ] rated "E" for everyone or "T" for teen. (For more ] information on ratings, please see www.esrb.org.) ] ] 8/ Ninety-two percent of parents surveyed who have ] children under the age of 18 say they monitor the content ] of the interactive games their children play, and 55 ] percent of parents say they play interactive games with ] their kids at least once a month. ] ] 9/ Forty-three percent of game players say they play games ] online one or more hours per week, up from thirty-seven ] percent in 2003 and thirty-one percent in 2002. ] ] 10/ More than half of game players expect to be playing as ] much or more 10 years from now as they do today. Good resource for sales and demographic data factoids. Entertainment Software Association - Sales and Demographic Information |