Jeremy wrote: ] I'll try the straightforward approach: forget "Elf" and go see ] "21 Grams." I certainly plan on forgetting Elf baring some sort of phenominal peer recommendation, but the question is, are movies about what you think or how you feel. For most people the answer is the latter. People don't shove money at the film industry because it expands their understanding. They don't want their understanding expanded. They want to forget about their troubles for 2 hours... Increasingly, we have so much media available to us that it almost becomes like selecting a drug... Want to feel sad? Happy? Excited? Horny? Scared? Silly? Angry? (Angry... Not enough film makers do Angry...) Want to go on an adventure? Want to fall in love? Its like all the little pockets on the inside of the trench coat are filled, offering anything you want. Take a hit... This is really where video games can fit right in if they had the guts. I don't have the attention span to play something that takes a month, and I don't like silly puzzles... We're still in the "book" stage of video game media maturity, where attention spans are long and its all about the artistry. The graphics.... We obviously want two hours of escapism, and we want to do it with friends... Can't you tell a compeling story that we can work together to move through that completes in an couple hours? I think someone can... Its all about what the experience makes the audience feel... The advantage of an interactive version is that it may have more staying power over time because its not always the same. Different versions become a topic of discussion, which is a marketing vehicle... How can the new technology assist you in desgining a better drug? RE: How to Spread the Word When the Word Is 'Grim' |