possibly noteworthy wrote: Our annual snapshot of the emerging shape of business.
What is all this crap about MMORPG's? In spite of several articles about the subject in this HBR I still don't get it. Yes, games probably have better meritocracies than real life, but that doesn't explain why you'd want to have a meeting in one. I get the impression of a bunch of corporate executives who are just as hooked on this crap as the average MMORPG geek and have somehow rationalized that its constructive. They are involved in a very sophisticated system that is specifically designed to manipulate their instinct to seek positive re-enforcement. Its a drug, and the executive class is becoming addicted. Perhaps its not the only drug that gets passed around the executive bathroom, but frankly, people should not be spending multi-million dollar salaries on hours of video gaming. Its a mockery of the meritocracy these games supposedly teach. RE: The HBR List: Breakthrough Ideas for 2008 |