As video games become more engaging and popular, concerns about their impact on youth become more urgent. The concerns fall into two categories: 1. The easy access that boys have to increasingly ultra-violent M-rated games and the popularity of the most violent games with that group. 2. The growing issue of screen time as it relates to the obesity epidemic. For the past eight years, we have consistently expressed concern about a subset of ultra-violent games. Last year we focused attention on the top selling Grand Theft Auto: Vice City, in which gratuitous violence toward women and police is rewarded and discrimination against the Haitian community is encouraged. Oh, I disagree. The violence in Vice City is completely tuitous. |