] Perceptual user interfaces are the systems that use ] user's motion, such as the motion of the face, to ] control a program. These systems have applications in ] industry for disabled, immersive environments, security, ] video-conferencing etc. For these systems to be ] operational, they have to be able to track human faces ] both robustly and precisely. ] ] Unlike rigid bodies, faces do not have rigid features, ] which makes conventional feature tracking techniques, ] such as used in AR project, unsuitable. NouseTM, which ] stands for "Nose as Mouse" and is pronounced ] ['naus], is the CVG developed concept that yielded a ] solution to this previously unresolved problem. It is ] based on tracking the so-called convex-shape nose ] feature, which is the point on the nose closest to the ] camera. Thus defined nose feature is rotation and scale ] invariant, it is seen at all times regardless of the face ] orientation, and makes it possible to operate with the ] nose as with a mouse or a joystick. A few applications, ] such as NousePaint, multiple-user NousePong and an ] aim-n-shoot BubbleFrenzy game, have been developed to ] show the power of the technology. I'm going to have to give this a try at home. |