Jeremy wrote: ] Can you design a provably fair massively multiplayer online game? Yes, but only if all the math is done on servers. Or, at the least, you only get data about stuff you are supposed to know about, and you can only do things that the server knows about. Performance suffers.... Of course, Pallidium could change all of this by making the PC "tamper proof." Any analogies to international relations are left as an exercise for the reader. :) RE: Do Cheaters Ever Prosper? Just Ask Them |