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This page contains all of the posts and discussion on MemeStreams referencing the following web page: Is it Art?. You can find discussions on MemeStreams as you surf the web, even if you aren't a MemeStreams member, using the Threads Bookmarklet.

Is it Art?
by possibly noteworthy at 7:23 am EST, Jan 5, 2009

John Lanchester:

From the economic point of view, this was the year video games overtook music and video, combined. As a rule, economic shifts of this kind take a while to register on the cultural seismometer; and indeed, from the broader cultural point of view, video games barely exist.

There is no other medium that produces so pure a cultural segregation as video games, so clean-cut a division between the audience and the non-audience. Video games have people who play them, and a wider public for whom they simply don’t exist. Their invisibility is interesting in itself, and also allows interesting things to happen in games under the cultural radar.

A common criticism of video games made by non-gamers is that they are pointless and escapist, but a more valid observation might be that the bulk of games are nowhere near escapist enough.

The trouble with these games – the majority of them – isn’t that they are maladapted to the real world, it’s that they’re all too well adapted. The people who play them move from an education, much of it spent in front of a computer screen, full of competitive, repetitive, quantifiable, measured progress towards goals determined by others, to a work life, much of it spent in front of a computer screen, full of competitive, repetitive, quantifiable, measured progress towards goals determined by others, and for recreation sit in front of a computer screen and play games full of competitive, repetitive, quantifiable, measured progress towards goals determined by others. Most video games aren’t nearly irresponsible enough.

If I had to name one high-cultural notion that had died in my adult lifetime, it would be the idea that difficulty is artistically desirable.

Recently:

Bosses complain that after a childhood of being coddled and praised, Net Geners demand far more frequent feedback and an over-precise set of objectives on the path to promotion (rather like the missions that must be completed in a video game).

From the archive:

If you are contemplating a voyage and you have the means, abandon the venture until your fortunes change. Only then will you know what the sea is all about.


Is it Art?
by janelane at 1:33 pm EST, Jan 5, 2009

From the economic point of view, this was the year video games overtook music and video, combined, in the UK. The industries’ respective share of the take is forecast to be £4.64 billion and £4.46 billion.

Excellent article. Superb. Articulates many of my own questions [and answers] about gaming. Doesn't delve into the MMO addiction phenomenon, but touches on everything else.

Also, confirms my own suspicions about why I like such "childish" games...it's because they are maximally escapism with minimal relation to real-life problems. And, of course, there's the sheepinator.

-janelane, wants to buy a PS3 just for R&C


Is it Art?
by bucy at 6:52 pm EST, Jan 6, 2009

The other way in which games might converge on art is through the beauty and detail of their imagined worlds, combined with the freedom they give the player to wander around in them. Already quite a few games offer what’s known as ‘sandbox’ potential, to allow the player to ignore specific missions and tasks and just to roam around. (Many people’s favourite aspect of the Grand Theft Auto games involves their sandboxiness. A favourite sandbox activity in the California-set Grand Theft Auto: San Andreas was simply driving to the coast and watching the sun go down over the ocean.)

I actually did this in GTA4... it's... uncanny.


 
 
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