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This page contains all of the posts and discussion on MemeStreams referencing the following web page: Creating pseudo 3D games with HTML 5 canvas and raycasting. You can find discussions on MemeStreams as you surf the web, even if you aren't a MemeStreams member, using the Threads Bookmarklet.

Creating pseudo 3D games with HTML 5 canvas and raycasting
by Acidus at 10:55 am EST, Dec 17, 2008

With the increase in browser performance in recent times it has become easier to implement games in JavaScript beyond simple games like Tic-Tac-Toe. We no longer need to use Flash to do cool effects and, with the advent of the HTML5 Canvas element, creating snazzy looking web games and dynamic graphics is easier than ever before. One game, or game engine, I wanted to implement for some time was a psuedo-3D engine such as the one used in the old Wolfenstein 3D game by iD Software. I went through two different approaches, first attempting to create a "regular" 3D engine using Canvas and later going for a raycasting approach using straight DOM techniques.

Very very sexy. Seems better than Canvascape. I think this is cooler than Wolf4K (Wolfenstein in 4K of JavaScript),


 
 
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