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This page contains all of the posts and discussion on MemeStreams referencing the following web page: What Michelangelo Can Teach You About Good Design . You can find discussions on MemeStreams as you surf the web, even if you aren't a MemeStreams member, using the Threads Bookmarklet.

What Michelangelo Can Teach You About Good Design
by unmanaged at 2:54 pm EST, Feb 9, 2008

After marveling at Michelangelo’s statue of Goliath-vanquishing David, the Pope asked the sculptor, “How do you know what to cut away?”

Michelangelo’s reply? “It’s simple. I just remove everything that doesn’t look like David.”

While I’m not totally sure of its accuracy, the conversation still offers three very sage design lessons:

1. Good design starts with a goal

Before David could physically exist, it had to first exist in Michelangelo’s mind. In other words, a mental model, a goal. Michelangelo then prototyped through sketches and, presumably, miniature models of the final David. Why not just go with your gut? Because there are no Undos when carving a block of marble.

2. Good design removes the unneccesary

Instead of piling on more and more doodads and features on your design, ask yourself, “Do I really need this?” and “What can I take away and still achieve my goal?.” Remember, less is more.

3. Good design isn’t magic

Since we have such fancy computers now, good design must happen with just the press of a button. Not. Like Michelangelo’s David, design masterpieces don’t magically take form overnight. It takes tons of time, prototyping, and iteration. So how long did it take Michelangelo to sculpt David? Three years.

Great reading ...


 
 
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