Decius wrote: Fantastic! Where can I get prints?
I was wondering the same thing, would love to have a print for my studio. This Tempest one is the best by far, but man I'd kill for a Robotron one :) I like the concept in general. If she isn't actually selling prints this shouldn't be too hard to replicate with a good film camera. Digitals probably cause too much CCD or CMOS noise over long exposures to be useful for this. Did you see what Dan Kaminsky did with audio visualizers? Basically took sequences of video frames and made volumetric data sets out of them ala CT/MRI scans. I think it'd be rad to take old school vector games like Tempest and give that the treatment, then flip the resulting data around ala Eddie Elliot's Video Streamer. You may remember Eddie's work being published in the first Wired magazine. Now he gives the source away for free, pretty cool RE: Long Video War Game Exposures |