] Objective: Climb the ranks as a gangland sociopath by ] ruthlessly solving a series of intricate puzzles ] dispersed throughout the fantasy worlds of "Myst." But ] that's just the game's narrative dimension. Half the fun, ] of course, is exploration for its own sake, so if for ] some reason you're losing interest in, say, valves and ] knobs, just take a break from the storyline and wander. ] The realms of "Myst" aren't mere pixilated backdrops, but ] vivid and highly interactive landscapes. If you simply ] dash from screen to screen, you'll miss out on many of ] the game's treasures, not to mention some nicely situated ] sniping perches. ] ] Start: The game begins simply enough: You find yourself ] on an island. You don't know how you arrived in this ] magical place -- you've only been out of the joint three ] hours, and you hope to fuck you're not in Jamaica because ] you know way too many Rasta men with scores to settle. ] But unraveling the astonishing truth will take all your ] wits. |