Elonka wrote: ] Many years ago (1995, I think), we were brainstorming new game ] ideas at my office. Under the "no idea is a bad idea" ] principle, I came up with a suggestion of a massively ] multiplayer morphing artwork, where each person in the game ] would be in charge of the color of one pixel, and teams would ] compete to see who could draw certain images (a bicycle, a ] house, a face, etc.) the most rapidly. In "Out of Control" Kevin Kelly describes a flight simulator controlled by a crowd of people who hold up colored cards as a vote for a particular roll/pitch/yaw. RE: Experiments - Pixelfest collaborative artwork |