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RE: Experiments - Pixelfest collaborative artwork

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RE: Experiments - Pixelfest collaborative artwork
by Decius at 12:21 pm EST, Jan 17, 2005

Elonka wrote:
] Many years ago (1995, I think), we were brainstorming new game
] ideas at my office. Under the "no idea is a bad idea"
] principle, I came up with a suggestion of a massively
] multiplayer morphing artwork, where each person in the game
] would be in charge of the color of one pixel, and teams would
] compete to see who could draw certain images (a bicycle, a
] house, a face, etc.) the most rapidly.

In "Out of Control" Kevin Kelly describes a flight simulator controlled by a crowd of people who hold up colored cards as a vote for a particular roll/pitch/yaw.

RE: Experiments - Pixelfest collaborative artwork


 
 
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