Jello wrote: ] flynn23 wrote: ] ] ] There was a time when an arcade operator in America could ] ] ] buy a Ms. Pac-Man machine for less than $1,000, let it ] ] ] sit in an arcade, bar or storefront, and see that game ] ] ] make back over 30 times the initial investment. In 2004, ] ] ] that kind of profit margin is little more than a pipe ] ] ] dream. ] ] ] ] ] ] Since 2001, Midway completely shut down its arcade ] ] ] division, Konami closed its U.S. arcade operations, and ] ] ] Capcom did not even support its most recent title, Capcom ] ] ] vs, SNK 2, in the U.S., instead handing the game over to ] ] ] Sega for sales and marketing purposes. ] ] I went to Vancouver recently. They still had the old style ] street arcade. Like in malls in the 80s. That it was tied ] into a video peep show did not detract from the sentimental ] feelings it invoked in me. That I ran out of quarters, did. Sentimental is the right word for it. It's one of those really fuzzy things about being a teen in the 80s in suburbia that you can't really explain to people. Which is why I enjoyed Donnie Darko so much I guess. Thank God for MAME32!!! Crank up the Rush and go for the power ups! RE: State of the U.S. Arcade Industry 2004 |